venue wipro
audience : wase 2006 batch
Chapter 4The Von Neumann Model
The Stored Program Computer
1943: ENIAC
Presper Eckert and John Mauchly -- first general electronic computer.(or was it John V. Atanasoff in 1939?)
Hard-wired program -- settings of dials and switches.
1944: Beginnings of EDVAC
among other improvements, includes program stored in memory
1945: John von Neumann
wrote a report on the stored program concept, known as the First Draft of a Report on EDVAC
The basic structure proposed in the draft became knownas the "von Neumann machine" (or model).
a memory, containing instructions and data
a processing unit, for performing arithmetic and logical operations
a control unit, for interpreting instructions
Von Neumann Model
Memory
2k x m array of stored bits
Address
unique (k-bit) identifier of location
Contents
m-bit value stored in location
Basic Operations:
LOAD
read a value from a memory location
STORE
write a value to a memory location
Interface to Memory
How does processing unit get data to/from memory?
MAR: Memory Address Register
MDR: Memory Data Register
To LOAD a location (A):
Write the address (A) into the MAR.
Send a "read" signal to the memory.
Read the data from MDR.
To STORE a value (X) to a location (A):
Write the data (X) to the MDR.
Write the address (A) into the MAR.
Send a "write" signal to the memory.
Processing Unit
Functional Units
ALU = Arithmetic and Logic Unit
could have many functional units.some of them special-purpose(multiply, square root, …)
LC-3 performs ADD, AND, NOT
Registers
Small, temporary storage
Operands and results of functional units
LC-3 has eight registers (R0, …, R7), each 16 bits wide
Word Size
number of bits normally processed by ALU in one instruction
also width of registers
LC-3 is 16 bits
Input and Output
Devices for getting data into and out of computer memory
Each device has its own interface,usually a set of registers like thememory’s MAR and MDR
LC-3 supports keyboard (input) and monitor (output)
keyboard: data register (KBDR) and status register (KBSR)
monitor: data register (DDR) and status register (DSR)
Some devices provide both input and output
disk, network
Program that controls access to a device is usually called a driver.
Control Unit
Orchestrates execution of the program
Instruction Register (IR) contains the current instruction.
Program Counter (PC) contains the addressof the next instruction to be executed.
Control unit:
reads an instruction from memory
the instruction’s address is in the PC
interprets the instruction, generating signals that tell the other components what to do
an instruction may take many machine cycles to complete
Instruction Processing
Instruction
The instruction is the fundamental unit of work.
Specifies two things:
opcode: operation to be performed
operands: data/locations to be used for operation
An instruction is encoded as a sequence of bits. (Just like data!)
Often, but not always, instructions have a fixed length,such as 16 or 32 bits.
Control unit interprets instruction:generates sequence of control signals to carry out operation.
Operation is either executed completely, or not at all.
A computer’s instructions and their formats is known as itsInstruction Set Architecture (ISA).
Example: LC-3 ADD Instruction
LC-3 has 16-bit instructions.
Each instruction has a four-bit opcode, bits [15:12].
LC-3 has eight registers (R0-R7) for temporary storage.
Sources and destination of ADD are registers.
Example: LC-3 LDR Instruction
Load instruction -- reads data from memory
Base + offset mode:
add offset to base register -- result is memory address
load from memory address into destination register
Instruction Processing: FETCH
Load next instruction (at address stored in PC) from memoryinto Instruction Register (IR).
Copy contents of PC into MAR.
Send "read" signal to memory.
Copy contents of MDR into IR.
Then increment PC, so that it points to the next instruction in sequence.
PC becomes PC+1.
Instruction Processing: DECODE
First identify the opcode.
In LC-3, this is always the first four bits of instruction.
A 4-to-16 decoder asserts a control line correspondingto the desired opcode.
Depending on opcode, identify other operands from the remaining bits.
Example:
for LDR, last six bits is offset
for ADD, last three bits is source operand #2
Instruction Processing: EVALUATE ADDRESS
For instructions that require memory access,compute address used for access.
Examples:
add offset to base register (as in LDR)
add offset to PC
add offset to zero
Instruction Processing: FETCH OPERANDS
Obtain source operands needed to perform operation.
Examples:
load data from memory (LDR)
read data from register file (ADD)
Instruction Processing: EXECUTE
Perform the operation, using the source operands.
Examples:
send operands to ALU and assert ADD signal
do nothing (e.g., for loads and stores)
Instruction Processing: STORE RESULT
Write results to destination.(register or memory)
Examples:
result of ADD is placed in destination register
result of memory load is placed in destination register
for store instruction, data is stored to memory
write address to MAR, data to MDR
assert WRITE signal to memory
Changing the Sequence of Instructions
In the FETCH phase,we increment the Program Counter by 1.
What if we don’t want to always execute the instructionthat follows this one?
examples: loop, if-then, function call
Need special instructions that change the contents of the PC.
These are called control instructions.
jumps are unconditional -- they always change the PC
branches are conditional -- they change the PC only ifsome condition is true (e.g., the result of an ADD is zero)
Example: LC-3 JMP Instruction
Set the PC to the value contained in a register. This becomes the address of the next instruction to fetch.
Instruction Processing Summary
Instructions look just like data -- it’s all interpretation.
Three basic kinds of instructions:
computational instructions (ADD, AND, …)
data movement instructions (LD, ST, …)
control instructions (JMP, BRnz, …)
Six basic phases of instruction processing:
F ® D ® EA ® OP ® EX ® S
not all phases are needed by every instruction
phases may take variable number of machine cycles
Control Unit State Diagram
The control unit is a state machine. Here is part of asimplified state diagram for the LC-3:
Stopping the Clock
Control unit will repeat instruction processing sequenceas long as clock is running.
If not processing instructions from your application,then it is processing instructions from the Operating System (OS).
The OS is a special program that manages processorand other resources.
To stop the computer:
AND the clock generator signal with ZERO
When control unit stops seeing the CLOCK signal, it stops processing.
Sunday, January 21, 2007
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